| yes | no | |||
| Do you play video games | 33 | 22 | ||
| Phones | Web games | Console Games | PC | |
| What games? | 8 | 2 | 12 | 13 |
| Daily | Everyother day | Occasionally | ||
| How often do you play video games | 20 | 10 | 6 | |
| Mintues | 1-2 hours | More | ||
| How long to you play games for? | 7 | 10 | 18 |
Wednesday, 13 April 2016
Game Survey data
Monday, 11 April 2016
Game Trend Comparison
| Year | World of Warcraft | Runescape | DOTA 2 | League of Legends |
| 2006 | 100 | 41 | 1 | 3 |
| 2007 | 94 | 30 | 1 | 4 |
| 2008 | 100 | 30 | 1 | 4 |
| 2009 | 75 | 20 | 2 | 5 |
| 2010 | 45 | 23 | 1 | 7 |
| 2011 | 22 | 17 | 1 | 10 |
| 2012 | 17 | 11 | 3 | 14 |
| 2013 | 15 | 7 | 4 | 17 |
| 2014 | 18 | 6 | 3 | 15 |
| 2015 | 10 | 5 | 3 | 13 |
This data I got from Google Trends. It shows the amount each game is being searched on google over time. The data was measured at December each year.
The data is relative to WoW peak search of 2006 (100).
As you can see MMOs , while still a large part of the gaming market, have sufored a huge decline which seems to correlate partly with the Rise of the biggest 2 popular MOBA's, League of legends and DOTA 2. From this we can presume that perhaps some of the audience which played MMO's have changed to MOBAS.
Friday, 25 March 2016
Wednesday, 16 March 2016
one touch apps
- Touch to change direction while driving into oncoming traffic.
- Press to jump over chasms.
- Spam clicker, spam touch to fill bar within time
- Touch to fly up, constantly falling otherwise, ovoid obstacles.
- destroy spaceships as they come towards you by tapping them
- Canoe down rapids, rowing one side at time to avoid rocks
- touch ever side of character to punch approaching enemies.
- Faster you tap the faster you go, get to the finish first.
- Balance the two rockets of a rocket to reach a maximum hight, avoid birds and blimps.
- fire a rotating gun by tapping, The bullet bounces off, destroy as many objects with one bullet.
- Curling simulator, brush your finger in front of the puck to stop at certain areas.
- Fire a catapult at forts by dragging the catapult.
- drop bombs on enemies and time it to get maximum combos, as enemies wander. some have built in explosives which trigger combos.
- touch to drop boxes on top of each other to make a largest possible tower, The boxes move back and forth on top of the screen
- slide down a toboggan, tap to break, complete it in the fastest time without falling off. Going to fast may cause to fall off.
- Grapple hook by tapping the borders of your screen complete get as far as possible without hitting obsticles.
- Try and long jump, pressing to jump, get as close to the line as possible, going pass the line will disqualify you.
- Land a moon lander by pressing ever side to active retro thrusters. Land as slowly as possible in a tough landscape. You have limited fuel.
- Flick to through a ball into a hoop, you have limited balls to throw.
- Tap with beat of music to get accuracy.
Tuesday, 15 March 2016
Apps Research
Relic Rush
Core Diagram:
Core: Stopping character
Secondary: Using timing to solve to solve levels/puzzles
Progression Progress through levels to reach new stages (faster the better)
Narrative: Explorer exploring dangerous tombs in different areas.
About Crescent Moon Games
Crescent Moon Games was founded in 2009 with the launch of The Fallen King, There best known and a very successful game. They Continued to make games on Android and IOS as well as amazon fire.
Aldo's Adventure.
Core Diagram:
Core: Jumping.
Secondary: Collect LLamas and coins, avoid rocks, chasms and elders.
Proggresion: Get as far as you can
Narrative A shepard boy called Alto finds his runaway llamas buy snowboarding.
About Snowman:
Snowman started creating well design ultility app but made it big releasing Altos adventure on the App store which became very popular.
Thursday, 18 February 2016
Portal 2 notes.
Narrative: The game was narrated by several characters as you move through the levels, The sarcastic AI GLaDOS will comment on your actions, mock and deceive you, and possibly manipulate you.
Characters: Wheatley is funny and well acted by Stephen merchant. GLaDOS is a funny as it is evil. Chell is almost underdeveloped, everything you learn about your character is from Wheatley and GLaDOS. The cores are funny.
Gameplay:The gameplay is challenging a puzzling as the game starts you are taught the reasonably simple main mechanic of the portal gun which allows you to create 2 portals between levels. Manipulating objects and liquids with it to progress. All environments inside but are still varied (apart from exceptions)
Visuals: Dated but still very good, Sci fi setting holds up well, Visuals is very good, Graphics are ok. Runs very well. You start in A dated and dilapidated labs, (Overgrown) (Chapters 1- 4) and the test facility rebuilds itself. Then it's clean and new onwards (apart from exceptions).
Sound/music: Music is extremely good and sound is atmospheric and funny. Ambient and changing with situation. ending song.
Difficulty: The game progresses in difficulty using mechanics to develop the difficulty. No Difficulty settings. Mechanics - Cube, Companion, Laser Cube, Turret, Moon liquids, jump pads, bombs.
Replayability: I've played it 3 times but for most people it's not hugely replayable, linear story, Co op makes it a lot more replayable. WORKSHOP adds a lot of replayability, more mods and player made campaigns e.g Portal Stories: Mel (more difficult)
Genre : Comedy, Puzzle platform, Sci fi,
Target audience: All ages, Older due to difficulty and humour. some jokes more adult (e.g adoption). P-C.
Personal review/response: I love this game because of its simplicity of mechanics, well
developed theme. The levels are always fun with commentary funny, at least for the first playthrough. Characters and backstory is deep with a good lore. Co Op is best locally split screen and control input doesn't matter. A game every gamer should own. Cheap now. WORKSHOP
Monday, 8 February 2016
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