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Thursday 7 January 2016

Board game

Observations:
  • Rules not clear enough and also too long. (Could be clearer)
  • Good until the cards repeat cycle then it becomes boring and repetitive. 
  • needs more and more varied cards.
  • Fast paced
  • The board didn't fit the theme. 
  • The board needed a different ratio of  bad to chance areas. (more chance than bad). 
  • Especially liked the swap card. (swap positions on the board)
  • Game could last for ages with the amount times you could reset (1:5 'bad cards')
What I would change using the feedback:

I would defiantly add more cards. In addition to this the cards would be more varied. The board would also change with there being less red blocks are more green so the ratio is equal.  I would also theme the board to be more viking themed (add viking ships or treasure chests) As it was too simplistic to fit a viking theme.

What I have learned about making games:
  • Play testing is a must. (we didn't do enough so we didn't see that we needed more cards)
  • There needs to be a constant theme.
  • Never assume that players are going to understand what you have written, (Just because it makes sense in your mind doesn't mean it makes sense to them)
  • Try and make the rules as simple and easy to understand as possible.

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