Sunday, 13 December 2015
Wednesday, 9 December 2015
Platformer Feedback
Graphics
+Good Walking Animation
+Unique Look
+The
-Character could be more detailed
Mechanics
+Not many but all actually works
-You may be able to jump forever (lies apparently)
-Too easy level
Gameplay
+Movement works well
+Simple and clear controls
+Hit boxes Actually work!
-Easy
-Moves/falls slowly
-Movement Accessional glitches
Fun
+Fun
-but needs more level's
Sunday, 6 December 2015
Platformer 2.0
What I like:
- Smooth Movement
- Platform Texture
What need improvement:
- Walk Animation
- More Levels.
Tuesday, 1 December 2015
Friday, 27 November 2015
Game Improvements
- Make Level long
-Add more levels
-Change the Win
-Add collisions tom side platforms
-Add more /varied obsitcles
-Add more levels
-Change the Win
-Add collisions tom side platforms
-Add more /varied obsitcles
Monday, 23 November 2015
Game Salad Jump
Gravity
Firstly I applied gravity to the player by creating a verticle downwards accelration to it. This means if it is constantly accelerating down until it collides with another object (In my case the ground).Then I created a attribute called IsOnGround which allowed me to check if Player 1 is on the ground. This meant that Player one can only jump if he is on the ground. We did this by creating a rule to say that if player one is colliding with the ground (if it is true) he could jump.
We created the jump through a simple 'If space is pressed' Change velocity to 200 vertically. Meaning he moves up then slows down and gets pushed down by gravity
Sunday, 22 November 2015
Character Ideas
Speed Focused Character
Has momentum so can jump between far platforms but also takes time to slow down. The challange comes from obstacles he cant hit or maybe the edge or levels.
Jet-pack Guy
Can use a jetpack for a limited time to navigate areas. (e.g Pharah from overwatch). The time aspect would make this a tricky game allowing aiming aspects. The jet pack could also be directional (e.g low gravity)
Icarus/ Wing or boost flying character
He has lots of ability at the start of the level but as he works his way up they reduce due to his wings melting. (E.g Double jump) or glide.
Has momentum so can jump between far platforms but also takes time to slow down. The challange comes from obstacles he cant hit or maybe the edge or levels.
Jet-pack Guy
Can use a jetpack for a limited time to navigate areas. (e.g Pharah from overwatch). The time aspect would make this a tricky game allowing aiming aspects. The jet pack could also be directional (e.g low gravity)
Icarus/ Wing or boost flying character
He has lots of ability at the start of the level but as he works his way up they reduce due to his wings melting. (E.g Double jump) or glide.
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