- Make Level long
-Add more levels
-Change the Win
-Add collisions tom side platforms
-Add more /varied obsitcles
Friday, 27 November 2015
Monday, 23 November 2015
Game Salad Jump
Gravity
Firstly I applied gravity to the player by creating a verticle downwards accelration to it. This means if it is constantly accelerating down until it collides with another object (In my case the ground).Then I created a attribute called IsOnGround which allowed me to check if Player 1 is on the ground. This meant that Player one can only jump if he is on the ground. We did this by creating a rule to say that if player one is colliding with the ground (if it is true) he could jump.
We created the jump through a simple 'If space is pressed' Change velocity to 200 vertically. Meaning he moves up then slows down and gets pushed down by gravity
Sunday, 22 November 2015
Character Ideas
Speed Focused Character
Has momentum so can jump between far platforms but also takes time to slow down. The challange comes from obstacles he cant hit or maybe the edge or levels.
Jet-pack Guy
Can use a jetpack for a limited time to navigate areas. (e.g Pharah from overwatch). The time aspect would make this a tricky game allowing aiming aspects. The jet pack could also be directional (e.g low gravity)
Icarus/ Wing or boost flying character
He has lots of ability at the start of the level but as he works his way up they reduce due to his wings melting. (E.g Double jump) or glide.
Has momentum so can jump between far platforms but also takes time to slow down. The challange comes from obstacles he cant hit or maybe the edge or levels.
Jet-pack Guy
Can use a jetpack for a limited time to navigate areas. (e.g Pharah from overwatch). The time aspect would make this a tricky game allowing aiming aspects. The jet pack could also be directional (e.g low gravity)
Icarus/ Wing or boost flying character
He has lots of ability at the start of the level but as he works his way up they reduce due to his wings melting. (E.g Double jump) or glide.
Platformer Research (Characters)
Super Meatboy
Running backwards and forwards (left and right on screen)
Sprinting to gain speed and momentum for jumps
Wall Jump allows you to jump off walls
Wall slide allows you to slide down walls slower than you would fall
Long and short jumping
Thomas Was Alone
Moving Backwards and forwards
Jumping
VECTOR
Running backwards and forwards (left and right on screen)
Sprinting to gain speed and momentum for jumps
Wall Jump allows you to jump off walls
Wall slide allows you to slide down walls slower than you would fall
Long and short jumping
Thomas Was Alone
Moving Backwards and forwards
Jumping
VECTOR
Running. Jumping, Climbing (when you almost reach a ledge) and tricks.
Thursday, 19 November 2015
MoneySieze vs Donkey Kong
Monday, 16 November 2015
Four Building Blocks of Gamesalad
Scenes:
Scenes are just levels. For example The Large black box is the 'Scene' where my pong game takes place.
Actors:
Actors are just objects in your scene. For example all the coloured boxes are actors which interact with each other.
Rules:
Rules are like IF statements. For example in this screenshot I am telling GameSalad that if I press down on the keyboard. It will do something.
Behaviors:
Behaviors are properties or behaviors of an object usually caused by rules. For example a behavior of ball is it collides with my wall (they are both actors.
Thursday, 5 November 2015
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